
struct VS_Input
{
    float3 inPos : POSITION;
    float2 inTexCoord: TEXCOORD;
};

struct VS_OUTPUT
{
    float4 outPosition: SV_POSITION;
    float2 outTexCoord: TEXCOORD;
};


VS_OUTPUT main(VS_Input input)
{
    VS_OUTPUT output;
    output.outPosition = float4(input.inPos, 1.0f);
    output.outTexCoord = input.inTexCoord;

    return output;
}
